Engine Architect/Principal Software Engineer at Monolith Productions (WB Games)
John O'rorke is a(n) Engine Architect/Principal Software Engineer working at Monolith Productions (WB Games).
Get John O'rorke's email for freeName | Position | Contacts | ||
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BG | Brian Goble | Founder / V.P. of Software DevelopmentMonolith Productions (WB Games) | @lith.com(425) | Get contact |
MK | Matt Kinzelman | Senior Software EngineerMonolith Productions (WB Games) | @lith.com(425) | Get contact |
RH | Reece Holzhauser | Senior Software Development Engineer in TestMonolith Productions (WB Games) | @lith.com(425) | Get contact |
CC | Charlie Corcoran | Release EngineerMonolith Productions (WB Games) | @lith.com(425) | Get contact |
PL | Philip Liu | World ArtistMonolith Productions (WB Games) | @lith.com(425) | Get contact |
NK | Nicholas Kennedy | Software EngineerMonolith Productions (WB Games) | @lith.com(425) | Get contact |
LD | Logan Doyon | QA AnalystMonolith Productions (WB Games) | @lith.com(425) | Get contact |
BB | Brian Bell | Senior Artist: LightingMonolith Productions (WB Games) | @lith.com(425) | Get contact |
BB | Bert Bingham | Technical ProducerMonolith Productions (WB Games) | @lith.com(425) | Get contact |
TC | Todd Clineschmidt | Staff Systems DesignerMonolith Productions (WB Games) | @lith.com(425) | Get contact |